Creating a new kind of education problem solver: A designer and strategist that integrates empathy, collaboration, critical thinking and re-thinks existing systems; An innovator who learns with questions.
The formal curriculum is structured learning that will take place to walk participants through specific skill development and facilitated activities.
The participatory culture are curated channels designed to promote continued discussion between face-to-face interactions and to encourage content creation for shared learning.
The experiential co-creation framework is based on participatory leadership methodologies and in place to facilitate each participant’s ownership and contribution to the final outcomes of the program. Objectives Participants will develop design thinking skills that include empathy building, creative problem solving, synthesis and analysis thinking that hones in on user needs which are critical for education innovators looking to bring new kinds of thinking to their work. The program will develop participants’ expertise in foresight, research and innovation methodologies and will enable them to acquire contextual knowledge to develop new resources for the sector. Upon completion of this program, participants will be ready to tackle future-oriented strategic real-world issues and develop ideas and solutions that are effective and authentic to their users. This program will enable participants to: Program Overview Introduction to Foresight Design-based Research Techniques and Analysis Prototyping and Collaboration Workshops Content Creation Workshops Feedback and Iteration Sessions Understanding Users – Persona Development Prototypes – Scenario Crafting Revisions Key Features Reporting on Learning The centrepiece and culmination of this program is to write a report, a future-oriented strategic document that will be a resource for the sector. The report produced in this inaugural program will be a time capsule of current trends and issues. The draft report will be shared at the 2-day studio conference broadly with fellow learners and the feedback will be used to revise the working document. Throughout the one-year program participants will be required to document and share their learning journey as a reflection tool and progress report. These thinking pieces will be used in the final report as a way to create a dialogue about the learner as the designer. The final report will be shared online as a tool to facilitate further strategic conversations. In a vague, uncertain, complex and ambiguous (VUCA) world we need tools to navigate new pathways and develop strategies to shape the future for ourselves.
Learning Touchpoints
Formal Curriculum
2-day Learning Retreat
Design Thinking 101 Workshop
2-day Studio Conference
Participatory Leadership
1-day Working Sessions (4)
Research – Trend Scanning